Research Portfolio
Selected research and technology projects exploring human behavior, intelligent systems, immersive interaction, physiological computing, and human-centered AI.
A multiplayer interactive system developed in Unity that combined gameplay, physiological sensing, real-time HRV feedback, and computational modeling of human gameplay behavior.
2024 - 2025
An interdisciplinary framework integrating AI, VR, and social robotics with Indian Knowledge Systems to create interactive multimodal cultural storytelling experiences, recognized as a Finalist at the HST Grand Challenge.
2025
A Government of India funded experimental research project examining cognitive, affective, and moral-reasoning outcomes using VR stimuli derived from Indian traditional narratives, with EEG, eye-tracking, and HRV measurement pipelines.
2025 - 2026
A human-subject behavioral research study examining engagement patterns, experiential responses, and interaction quality during interactions with embodied social robots including Pico and Loona.
2024 - 2025
A VR research project investigating affective, physiological, and experiential responses to interactive cultural storytelling, presented at the IEEE ICCCNT Conference.
2025
A quantitative behavioral study examining relationships between mindfulness, self-control, aggression, and gaming engagement, featured in Gujarat Samachar.
2023 - 2024
A comparative experimental series investigating emotional and physiological engagement differences across text, comics, and immersive VR storytelling, using HRV and self-report measures with a culturally grounded narrative.
2025
A real-time neurofeedback racing game built in Unity that couples a player's live attentional state, measured through a Muse EEG headband, directly to gameplay difficulty, creating a closed biofeedback loop between brain state and game world.
2025 - 2026